Custom Texture Thread. - Page 172 (2025)

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Winterwings
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Re: Custom Texture Thread.

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Postby Winterwings »

I've always wanted to make my own "version 2" of COMPWERD and COMPTALL textures, so here they are, with a METAL, METAL2, GRAY, SHAWN and TEKGREEN variants as well.
Unlike my previous posts, these are in Doom Palette.

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abbuw
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Joined: Tue Jun 12, 2012 10:24 am
Location: South Lake Hills

Re: Custom Texture Thread.

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Postby abbuw »

I saw Adrian Carmack actually did a large amount of Doom's textures on paper with colored pencils, so I gave texturing with pastels a shot and the results are pretty decent, what I did is inspired by the BROWN1 and STARTAN textures.

Custom Texture Thread. - Page 172 (14) Custom Texture Thread. - Page 172 (15) Custom Texture Thread. - Page 172 (16) Custom Texture Thread. - Page 172 (17) Custom Texture Thread. - Page 172 (18)

Edit: 4/21/24
Reworked the texture based off of genuine stitches I got to the fingers.

Custom Texture Thread. - Page 172 (19)

Transparent mask made expressly for putting over the patch HELL6_3.
Custom Texture Thread. - Page 172 (20)

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BeefyBoi1223
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Re: Custom Texture Thread.

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Postby BeefyBoi1223 »

Recently I made this long sky texture, à la TNT Evilution:
Custom Texture Thread. - Page 172 (22)

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noid
Posts: 2
Joined: Wed Jan 01, 2025 6:40 am

Re: Custom Texture Thread.

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Postby noid »

Some sky edits I made using abandoned Id software assets.

Custom Texture Thread. - Page 172 (23)
SKY_DOOM.png (15.46 KiB) Viewed 450 times
Custom Texture Thread. - Page 172 (24)
sky dood.png (12.99 KiB) Viewed 450 times
Custom Texture Thread. - Page 172 (25)
limboeasy.png (10.07 KiB) Viewed 450 times

I have posted these on doomworld, but I've figured giving a more interesting doom forum a try.

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noid
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Re: Custom Texture Thread.

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Postby noid »

a few sky edits created by similar means. Thanks Id. Custom Texture Thread. - Page 172 (26)

Custom Texture Thread. - Page 172 (27)
snowsky.png (12.85 KiB) Viewed 449 times
Custom Texture Thread. - Page 172 (28)
sky_unused_8.png (13.8 KiB) Viewed 449 times
Custom Texture Thread. - Page 172 (29)
sky_unused_8 (2).png (13.82 KiB) Viewed 449 times

Last edited by noid on Wed Jan 01, 2025 7:03 am, edited 1 time in total.

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bimshwel
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Re: Custom Texture Thread.

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Postby bimshwel »

I like that desert scenery, even though it presumably looks creepy in use as a sky since it is mostly ground and shouldn't appear fixed in place nor above you, but sometimes creepy is good. Has anybody made a level which specifically uses the original version or a variant of it?

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noid
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Joined: Wed Jan 01, 2025 6:40 am

Re: Custom Texture Thread.

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Postby noid »

bimshwel wrote: Thu Jan 02, 2025 4:18 am Has anybody made a level which specifically uses the original version or a variant of it?

I don't think anybody has used the original variant. It was originally just the desert with some clouds of a similar tan/brown color. The edit I made also raised the viewpoint to improve the perspective.

Custom Texture Thread. - Page 172 (31)
sky_unused_10.png (10.52 KiB) Viewed 353 times

The only use of it I've seen is in doom delta by DrPyspy, which is more of a gameplay mod than a level set. I don't think the original texture has much use as a fully visible sky either, since the amount of literal ground in the foregound made it offputting.

Last edited by noid on Fri Jan 03, 2025 3:28 am, edited 2 times in total.

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bimshwel
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Re: Custom Texture Thread.

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Postby bimshwel »

Ohhh yes I see the difference now! I knew the mountains were new but didn't realize the ground moved.
Still I think that could work, maybe, as part of a tall sky, and the full sand part only appears below horizon level.

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